the roleplaying event of the year

RPGA's of Necro '06

Available Games

RPGA's

Introduction to the RPGA and Living Greyhawk

The RPGA is the roleplaying arm of organized play at Wizards of the Coast dedicated to providing play opportunities and support for Dungeons & Dragons and other d20 System games.

The primary way this is accomplished is through Living Campaigns.

Living campaigns differ from D&D campaigns you may have played before because they are massive shared experiences--like MMORPGs--but with pencils, dice and paper. Players create and advance their characters using a set of standard rules so that all characters of approximately the same level are compatible. This means that you can take a character you have played at one convention and play it in another, anywhere around the world, so long as you are of an appropriate level.

At Necronomicon 2006, the best way to get involved with the RPGA is by playing either the first session on either Friday (An Evening at Laufgen) or Saturday (Scrambled Eggs). Both of these modules are designed specifically as an introduction to Living Greyhawk, Perrenland and the RPGA.




The RPGA Modules at Necronomicon 2006

Introduction modules for 1st level PC's only:

An Evening at Laufgen (By Joseph Ireland)
Fame, Fortune, adventure! It's all synonymous with Laufgen - as well as betrayal, disaster, sewer scum, power lust, criminal activities, and a dragon the size of a mouse.
A Perrenland Introductory Adventure for Level 1 characters only.

Scrambled Eggs (By David Monk & Fraser Adams)
Das Drache Getragenes, otherwise known as The Dragonborn Register, is a society dedicated to providing shelter and training for goodly people with the blood of dragons in their veins. Das Drache Tabellierprogramme Conclave is their malevolent counterpart, ensuring that those with evil dragon blood prosper. An agent of the Getragenes has a special task for a group of brave souls which might swing the balance of the internal war between the two guilds. Make your mark amongst your fellow adventurers.
A Perrenland Introductory Adventure for Level 1 characters only.

Regional Modules

Every region in the real world has a corresponding realm in Greyhawk assigned to it. For Australia and New Zealand, it is the country of Perrenland. Regional modules are not available for ordering outside the real-world areas to which they are assigned, so it is up to you to decide the fate of Perrenland.

Dark Days Indeed (By Bruce Paris)
Leaving the battlefront, it is time to return to Traft City for a well-earned rest. But something more annoying and frustrating awaits you: the ongoing machinations of Traft's aristocracy, and the unveiling of a new orphanage which rivals the local opera house in sheer opulence. Soon you will wish you were back on the frontline!
A very aristocratic adventure for APLs 2-16. Set around Reaping - Goodmonth 595CY.

Land Rights for Little People (By Bruce Legge)
Tensions run high in eastern Perrenland, with borders being redrawn and various factions trying to consolidate or expand their holdings. Into this maelstrom a small voice cries "but we were here first". Can a Rechter (judge) sort out this mess?
An adventure designed for APLs 2-8. Set around Sunsebb 595CY - Fireseek 596CY.

The Fate of Lina Gersiten (By James Dempsey)
Welcome to the sacred Isle of Cli, where the Voice has its primary seat of learning, the College of Cli, and the Grove watches over a large Old Seed area. You have arrived for the biennial festival of Hachjemuziek, but are approached with a request to assist a very strange looking elf. Will you answer the request?
An adventure for APLs 4 to 12 of special interest to members of the Voice, Grove and Zee Auszugen

Core Modules

Core Modules take place in neutral lands, evil kingdoms, or wild lands, and as such can be played by people from any region. Core Adventures often form grand stories in the overall campaigns.

A Marked Man (by Matt Maddy)
Sometimes you make the wrong enemy, and you don’t know where to turn. The man in front of you seems to have that look in his eye. Are you willing to stick your nose into something dangerous?
An adventure for APLs 2-12.

Atonement (by Theron Martin)
"I have led a wicked life," the man says, "and paid a dear price for it. I have changed my ways and tried to start anew, but the sins of my past now threaten my family. I need your help."
A roleplaying-intensive adventure set in the City of Greyhawk for APLs 2 to 8.



Timetable for RPGA Modules

As each module is designed to be played over four hours, all RPGA sessions with be operating on the amended schedule shown below.

Friday
Saturday
Sunday
Monday
900-1200 Registration
900-1300
Scrambled Eggs
900-1300
900-1300
1230-1630
An Evening at Laufgen
1400-1800
1400-1800
1600-1900
Prize Giving
1700-2100
1830-2230
1830-2230


As each RPGA module is longer than a standard session, the cost to play a session is $8.